Note: This free download is intended for educational use only and should not be used for commercial purposes.
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Stylized Water 2 v1.3.1
"Please consider purchasing the asset to support the developer."
Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
Built on over 8 years of experience developing water rendering, both on the asset store and for commercial projects, ready to take advantage of.
๐๐ฝโโ๏ธ Rundown
Rather than being stricly PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All whilst retaining correct dynamic lighting behaviour, and support for Unity's native lighting features.
This asset is perfect for both beginners and experts alike, and can serve a range of different applications and styles. UX/UI is a core focus, making this straightforward to use. Extensive documentation is available, and regularly improved upon.
๐ง Shading features:
โข Unlit, Simple and Advanced shading modes (spanning low- and high-end graphics)
โข Deep, shallow and horizon color controls
โข Intersection foam effect with opaque geometry, based on scene-depth or vertex colors
โข Adjustable surface foam
โข GPU-driven, layered wave animations
โข Animated caustics in shallow water
โข Translucency rendering from all light types
โข Flat shading mode (low poly look)
โข Control over Directional and Point/Spot light reflections.
โข Separate control over environment reflections
โข Sparkles based on normal map
โข Refraction, distorts objects behind the water surface
โข UV- or world-projected tiling (seamless water)
โข Vertex color support to control foam, underwater fog and wave height
โข Transparency mask to hide the water inside objects such as boats
โข River mode, for directional animations and slope-based foam.
โข Distance normals (tiling reduction)
โก Performance:
Hand-written, expertly crafted shader, for maximum performance and complete flexibility.
Features can be disabled, making it scalable to use on mobile platforms. Down from a simple colored plane up to a vivid animated lake.
๐ง Limitations:
โข Built for 3D rendering. Can't be used with the 2D Renderer or Tilemaps
โข Planar reflections are disabled in VR
โข Not ideal for planetary rendering (texture seams would be unavoidable)
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