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Weather Maker – Volumetric Clouds and Weather System for Unity v7.3.4
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AAA Weather, Sky, Atmosphere and Environment and more. Get started with very little effort, just drag in the darn prefab!
Weather Maker is the most complete weather, water, day/night cycle, volumetric cloud/fog/light, terrain overlay and sky system for Unity. With both 2D and 3D modes, Weather Maker is the last asset you will need for weather, sky and more in your Unity app or game. Full C# source code and shader code is provided! Just drop a prefab in your scene and it's ready to go! Weather Maker will save you thousands of hours of development time.
Rendering and Pipeline support
Weather Maker supports Standard (Unity 2019.4 or newer) and URP 11-13 or newer (URP on Unity 2021 only) pipelines, along with VR/AR (VR/AR in standard pipeline only). Color spaces of HDR, non-HDR, Linear, Gamma are supported. Deferred and Forward Rendering paths are also supported. No matter how you use it, Weather Maker just works. The one exception is alpha or beta Unity. I don't support those.
Weather Maker is many assets in one. Weather, sky, day/night cycle, water, volumetric clouds, light and fog, lightning, ambient sound and more. You could spend 300 USD or more buying the pieces individually and then spend a few months integrating them together, or you could just get Weather Maker and have everything already integrated. AAA games, indie games, prototypes and apps are all a great fit for Weather Maker.
Weather Maker has been tuned for years for maximum performance. Weather Maker adapts to the Unity quality level to ensure maximum FPS. Performance profiles allow customization of various Weather Maker effects for custom solutions.
Floating Point Origin Offset
Weather Maker contains an easy to use floating point origin offset solution. For flight simulators or large worlds, you can pick a distance which will reset the camera position back to 0,0,0. When the camera exceeds this distance from the origin (0,0,0), Weather Maker will trigger a callback event. Weather Maker has an option to re-position all the root game objects for you, or you can do it yourself in the callback event. A cumulative offset is provided that you can use in any shaders that rely on world positions to generate noise. The current offset is also provided in case you need it to re-position game objects or do other logic.
Using state of the art shaders and performance techniques, volumetric clouds look beautiful and won't bog down your frame rate. Rolling, whispy and epic clouds react to ambient, directional lights and lightning for that AAA look and feel. Even cubemaps and water reflection show the clouds effortlessly. Cloud probes allow easy access to cloud density for any Transform component (and run on the GPU!). To top it off, you can fly-through the clouds and god rays are built into the clouds. Clouds play nice with the depth buffer and can receive cascade shadow map shadows.
Atmosphere and Sky
Weather Maker contains an industry standard, BSD licensed physically based sky and volumetric atomspheric scattering solution. The atmospheric scattering and sky sphere blend seamlessly with your scene, producing a gorgeous planet curve at the far plane, just make sure your camera has a large far plane. The sky sphere can render many texture types including night sky with rotation, along with day and dawn/dusk textures. No cube map is needed, just one 2D texture for each. Performance is superb. All of this is configurable.
Weather effects include rain, snow, hail and sleet. Collision with scene is optional. Particle systems are lit properly by all lights in your scene. All weather effects fade cleanly both visual and audio to ensure a life-like and smooth experience. Wind is bundled as well and affects particles and trees. Sound dampening prefabs are provided to handle cases where the player goes inside. Animated puddles on ground available too. Null zones ensure that weather stays away from indoor areas.
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