FSR 3 – Upscaling for Unity

Optimize and increase your framerate with AMD’s FidelityFX Super Resolution 3.1, now in premiere for Unity!

FSR 3 – Upscaling for Unity has been tested in Unity versions 2021, 2022 and 2023!

Boost your frames with FSR 3 Upscaling for Unity!

Current FSR 3 version: 3.1

FSR 3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

If your project is limited by GPU performance, FSR 3 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 3!

🌀Easy to use

FSR 3 has been designed for an easy setup, with an extensive documentation describing the process.

Additionally, FSR 3 has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help to add support for it!

🎨Platform support

By using a compute shader FSR back-end, we’re able to support almost all platforms, check the Technical details below for which platforms are supported and tested.

🍀AAA Anti-Aliasing

FSR 3 features a high quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project’s performance! Don’t want to use the upscaling, you’re now also able to just use the TAA only.

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