Bus Crowd Unity Traffic Puzzle Template – Complete Source Code
Bus Crowd – Unity Traffic Puzzle Template
Create your own traffic-and-crowd puzzle with Bus Crowd Unity Traffic Puzzle Template, a complete Unity 6 URP mobile game source code project featuring 500 campaign levels, two level-authoring tools, three boosters, mobile systems, and advertising integration.
Players tap buses in a crowded depot, move them into four parking bays, and board matching passengers before time runs out. Vehicle directions, blocked paths, mystery buses, passenger order, capacity, and limited parking space combine to create engaging logic challenges.
Key Features:
Playable Demos: Test the WebGL version or Android development demo before purchase.
500 Campaign Levels: Explore and customize 500 numbered puzzle levels with increasing gameplay complexity.
Two Level Editors: Create levels manually using visual tools or generate campaigns with the seeded Automatic Level Generator.
Three Gameplay Boosters: Crowd Shuffle, Balloon, and Bus Shuffle include inventory, unlock rules, tutorials, and integrated effects.
Complete C# Source Code: Customize gameplay, assets, progression, and mobile systems.
LiveOps Kit Included: HyperCasual LiveOps Kit provides foundations for rewards, quests, achievements, economy, shops, offers, and more.
Advertising Adapter: Google Mobile Ads integration layer included, with vendor SDK binaries installed separately.
Multiplatform Project: Portrait-oriented gameplay with touch, pointer, and desktop input.
Bus Crowd Puzzle Mechanics
Study bus headings and blocked exits before choosing which vehicle to dispatch. Move eligible buses into available parking bays, board matching passengers, and manage the available space as passenger rows circulate. Mystery buses introduce additional uncertainty as the depot opens.
Every decision matters because parking capacity, vehicle order, route access, and the countdown timer influence the solution. Clear the vehicles before time expires to complete each level.
Bus Crowd Two Powerful Level-Authoring Tools
The Manual Level Editor provides visual controls for bus placement, rotation, size, color, mystery states, route copies, and formations.
The Automatic Level Generator creates seeded campaigns and validates accepted dispatch solutions through the game simulation. Both authoring workflows use the same runtime format, helping you generate, edit, and test levels within a consistent development pipeline.
Boosters and LiveOps Systems
Three included boosters—Crowd Shuffle, Balloon, and Bus Shuffle—feature unlock rules, inventory management, tutorials, target checks, and integrated effects.
The bundled HyperCasual LiveOps Kit provides foundations for progression, in-game currency, daily rewards, quests, achievements, battle passes, shops, special offers, consent, permissions, haptics, IAP adapters, notifications, analytics hooks, cloud saves, leaderboards, and platform services. Some integrations require additional configuration and external credentials.
Customize and Extend Your Game
Retheme the project by replacing buses, passengers, depot artwork, interface elements, sounds, particles, and result screens. Adjust routes, formations, timers, vehicle sets, booster behavior, rewards, and progression through editable project data.
The download includes C# source code, scenes, prefabs, shaders, materials, sprites, sound effects, and Editor-only authoring tools.
Technical Requirements
- Unity 6.0 or newer, verified with Unity 6000.0.62f1.
- Universal Render Pipeline (URP) 17.0.4 and Linear color space.
- Unity build support for your selected target platform.
- Portrait 9:16 presentation with touch, pointer, and desktop input.
- Android, iOS, WebGL, and desktop-capable project configurations.
Advertising and Production Setup
The Google Mobile Ads adapter layer is included, but vendor SDK binaries are not bundled. Install the required plugin separately and configure your own production app and ad-unit IDs. Set up your app identifiers, icons, splash screen, store products, privacy and consent settings, credentials, and signing keys before release.
The downloadable Android APK is a development demo, not a production-signed store binary. Test gameplay, advertising, purchases, and enabled platform services on your target devices before publishing.
Watch the Bus Crowd Gameplay Video to see the puzzle mechanics in action. Find our other game.
Get Bus Crowd Unity Traffic Puzzle Template from Assets4Unity and start building your own customizable traffic puzzle game with complete source code, extensive campaign content, level creation tools, and mobile game systems.