Note: This free download is intended for educational use only and should not be used for commercial purposes.
*IF YOU'RE USING THEM IN A PRODUCT, YOU MUST BUY THEM. 💰*
Blaze AI Engine v2.6.4 (Latest version)
"Please consider purchasing the asset to support the developer."
A comprehensive and highly customizable enemy AI engine for all your enemy needs. Whether your enemy is melee, ranged or cover shooter. Blaze AI has got you covered.
WHAT IS BLAZE AI?
A universal enemy AI engine for a great price! If you want enemy AIs in your game no matter the genre, Blaze will build any game object of your choice and make it intelligent, realistic and challenging for your game. It can literally turn a cube into a patrolling agent with no programming needed.
HE POWER OF BLAZE AI
You'll be able to create any enemy type using Blaze AI. For example:
- Wandering/fleeing animals or brainless zombies ✅
- Smart AIs that respond to the environment and corrdinate their attacks ✅
- Cover shooter AI that fires, hides behind cover and tries not to get shot ✅
- Ranged AI that throws spears from a distance ✅
- A melee brute fighter ✅
FRAMEWORK-FREE APPROACH
Blaze AI offers a very simplistic approach to building your AIs and doesn't force a certain methodology or framework. However and whatever you want to do, Blaze gives you the freedom to do it in any way in your scripts and MonoBehaviour. This means Blaze is integratable with any system or asset out there. No matter what. It also works with visual scripting.
HIGHLY MODULAR & STATE-INDEPENDANT DESIGN
Every state has it's own behaviour script which is a MonoBehaviour that can either be edited or even written from sctach for highly-customizable behaviour. You can even swap the behaviour script of a state in runtime to make your enemy act differently in certain conditions. Lastly, not all states need to be used. Use what you need and leave the rest empty.
EASE OF ANIMATION
Animations in Blaze are a breath of fresh air. Drag and drop your animation to the Animator then simply type that animation name in Blaze where you want it to be played and that's it! No transitions or triggers. Nothing! Blaze will do all of the work for you and you'll get to keep your animator clean and organized.
CUSTOMIZABILITY
You'll be surprised by the level of customizability and options you'll get. Set your own functionalities, animations, events and audios. Turn features on or off. You can always make your enemy types unique.
COMPANION MODE
Blaze doesn't only help you to create enemies but friends too. Have an AI backup your player through thick and thin using the highly flexible companion mode and fight other AIs together. Order your companion to stay put, follow, attack an enemy, go to a certain location and more.
RAGDOLL SUPPORT
Blaze AI supports ragdolls on death and on knock out (a feature where an AI ragdolls and gets up back again). All with seamless transition and user-set force.
PERFORMANCE
Blaze AI is code-optimized and is built with performance in mind. Offering distance culling, vision cycle frames, vision performance mode, AI audios in scriptable object for less memory-footprint & settable layers in all physics operations.
APIs & PROGRAMMING
Blaze offers numerous APIs and access to properties to have full dynamic control over your AIs. All inspector properties can be accessed and changed dynamically via code to change how the AI may act in runtime. All APIs & public properties are listed in the docs.
GLIMPSE OF WHAT BLAZE SUPPORTS
Vision system with multi targeting - Cover shooter - Melee - Ranged - AI vs AI - Companion Mode - Strafing - Backing away - Chase - Humanoid and generic models - Distractions system - AI communication - Animation root motion - Hit/knock out (Ragdoll) - Death (Ragdoll) - React to certain tags - Distance culling - Enemy scheduler - Skin check for enemy contact - Searching - Friendly mode - Fleeing
WE CARE ABOUT THE SMALL DETAILS
- Choosing whether to check distraction location or not.
- Surprised state - getting surprised for seeing an enemy for the first time with custom animations and audio.
- Setting different patrol audios for each state.
- Random patrol idle animations (ex: tying shoes, reloading gun).
- Unlimited attack animations and events.
- Setting the idle rotation for each waypoint.
- THERE'S SO MUCH MORE!
PACKAGE & DEMOS
This package comes with 8 demos (shown in the video) for built-in & URP to get you up and running with everything you need. Also comes with a thorough documentation and the source codes (commented and organized in regions).
*** IF YOU'VE FOUND A BUG OR BROKEN LINK, PLEASE LET US KNOW. 🐞🔗 **