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Editor and runtime solution for calcualting per-vertex mesh thickness (based on the GDC 2011 Colin Barre-Brisebois talk), that can be used in various calculations and effects (not...
Showing 1 of 1 Blog Posts
Editor and runtime solution for calcualting per-vertex mesh thickness (based on the GDC 2011 Colin Barre-Brisebois talk), that can be used in various calculations and effects (not...