Note: This free download is intended for educational use only and should not be used for commercial purposes.
*IF YOU'RE USING THEM IN A PRODUCT, YOU MUST BUY THEM. 💰*
NWH Vehicle Physics 2 v11.19f
NWH Vehicle Physics 2 v1.6.2
"Please consider purchasing the asset to support the developer."
NWH Vehicle Physics 2 offers a comprehensive vehicle simulation solution for Unity, combining realism, user-friendliness, and extensive customization options.
- Easy and fast to set up using the VehicleSetupWizard. Turn a model into a drivable vehicle in under 30 seconds.
- Modular vehicle architecture. Enable or disable parts of the vehicle as they are needed, either manually or through the in-built LOD system.
- Powertrain solver that features excellent performance, stability, and physical accuracy.
- All aspects of the vehicle are adjustable at runtime - including suspension, friction, gearing, powertrain, etc.
- External module system. Add or remove functionality as needed. Modules are easy to write and can modify almost any part of the vehicle's behavior.
- Wheel Controller 3D
Physics Features
- Powertrain model based on inertia, torque, and angular velocity ensures realistic behavior in all conditions. E.g. vehicle can be started by rolling it downhill, given that it has ignition and the clutch is engaged.
- Flexible component-based powertrain system.
- Engine with adjustable power curve, losses, rev limiter, forced induction (turbocharger or supercharger), and simulated fuel consumption (module). The engine can be stalled. Support for ICE and electric engines/motors.
- Clutch can be either manual or automatic, with adjustable slip torque and engagement. Releasing the clutch too fast will stall the engine.
- Transmission can be Automatic, Automatic Sequential, Manual, CVT, or External. Realistic gear ratios with adjustable shifting behavior make it suitable for any type of vehicle. Shift duration, variable shift points, incline effect, etc. are all adjustable at runtime. Supports an unlimited number of forward and reverse gears.
- Differentials - Open, Locked, LSD, or External. Any number and configuration of differentials are possible, be it FWD, RWD, AWD, 6×6, 8×8, etc.
- Wheels and Suspension are handled by WheelController3D which not only gives them 3D ground detection but also makes them highly adjustable. Spring and damper curves with bump and rebound damping, adjustable spring curves for progressive suspension, camber, anti-squat geometry, rim offset, inertia, drag, surface friction presets using modified Pacejka or completely custom curves, individually adjustable longitudinal and lateral friction, load/grip curve, adjustable ground detection resolution, etc.
- Axles - each axle can have one or more wheels. Each axle has adjustable steering (steer coefficient, Ackerman, toe angle), adjustable brake and handbrake strength, caster, and camber angles. Solid axles are supported.
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