River Modeler
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An easy to use, yet powerful, tool designed to streamline the process of creating rivers and creeks right within the editor. This tool enables developers and environment artists to transform splines into complete rivers.
*IF YOU'RE USING THEM IN A PRODUCT, YOU MUST BUY THEM. 💰*
Built around Unity’s native Spline tools package, making synergy with other tools and purposes straightforward. This is the 3rd iteration of a proprietary tool, battletested in released production projects, now reworked and improved for the asset store.
Mesh generation features:
• Intelligently create edge loops, depending on curvature and slope, resulting in an optimized mesh for relatively straight sections and higher detail on slopes.
• Layered displacement, creates the appearance of shallow or turbulent streams.
• Noise- and displacement based foam vertex colors. To drive shader-based foam effects.
• Ample UV controls
• Support for multiple splines within a container
• Automatic FBX file exporting
Spline tools:
These scene-view tools allow you to setup points on the spline that control a river’s:
• Transparency, to fade out a river and blend it with the environment or other water bodies
• Displacement, adjust the width of the river and the scale of the displacement effects
• Foam, scale the amount of generated foam up or down, for complete artistic control
*** IF YOU'VE FOUND A BUG OR BROKEN LINK, PLEASE LET US KNOW. 🐞🔗 **