Interactor – Interaction Handler
Create realistic interactions in seconds without animation files. Easily animate body limbs and interact with objects or characters in limitless ways, with features only found in top modern AAA games.
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If you’re not aiming for a 90s Tomb Raider experience, your players would likely appreciate more realistic interactions between characters and objects. Instead of relying on static animations (such as the infamous air grabbing hand animation), consider creating genuine and dynamic interactions in a myriad of ways to immerse players/users. Interactor equips you with all the necessary tools to achieve this, including editor tools for a streamlined workflow, an Inverse Kinematics (IK) solution to animate limbs dynamically, and a robust core system to carefully handle all objects around the player.
As complexity drastically increases with multiple interaction types and many interactive objects, you need a comprehensive, scalable solution – a system capable of managing diverse interaction types, interacting uniquely with each object, utilizing player parts separately, tracking ongoing and upcoming interactions to prevent conflicts, prioritizing them, and triggering relevant events at precise moments.
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