A* Pathfinding Project Pro
The A* Pathfinding Project is a powerful and easy to use pathfinding system for Unity. With blazing fast pathfinding your AIs will be able to find the player in complex mazes in no time at all.
*IF YOU'RE USING THEM IN A PRODUCT, YOU MUST BUY THEM. 💰*
Whether you write an RPG, FPS, RTS or TD game, this package is for you. With heavily optimized algorithms and a large, yet simple to use, feature set, you will quickly be able to make those bots a bit smarter.
Features
- Supports grid, navmesh, point and hexagonal graphs.
- Automatic navmesh generation, to save you from doing it manually.
- High performance and fully multithreaded, so it will barely affect the frame rate.
- Smooth agent movement.
- A single line of code to make a pathfinding request.
- Graphs can be saved to files.
- Supports both 2D and 3D games.
- Local Avoidance.
- Source code included.
- Supports updating graphs during runtime.
- Uses the Burst compiler, Unity Job System, and (optionally) ECS under the hood, for maximum performance.
- Allows tagging nodes to make different agents treat them in different ways.
- And so much more.
*** IF YOU'VE FOUND A BUG OR BROKEN LINK, PLEASE LET US KNOW. 🐞🔗 **
Term of Use: All resources here are for personal learning only, not for commercial use! Assets and 3D models can only be used in games after purchasing a license from the respected owner. We offer download services only; no technical support provide