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Adaptive Split Screen v1.0.0
Adaptive Split Screen v1.2.0 (Latest version)
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It is recommended for co-op-style games. Especially if the world is not small and players can be far away from each other.
This is a novel solution for split screens based on Voronoi diagrams. One can think of it as an extension of a traditional dynamic split-screen for up to 4 players.
Key Behaviours
- Fairness – option for each player to have a similar screen region area.
- Centered – option for each player to be centered in their screen region.
- Direction Indicated – each split indicates the direction to the other player.
- Fusible – players’ screen regions can be merged once they are close enough.
The package is designed to be easily customizable and approachable from the artist’s to the developer’s background.
There are 4 layers of API
- SplitScreenEffect – the main MonoBehaviour component that applies split screen effect on the camera.
- Modifier – custom MonoBehaviour components for modifying the logic of SplitScreenEffect.
- SplitScreen4, SplitScreen3, and SplitScreen2 – structs for generating split screen effect.
- VoronoiBuilder, VoronoiDiagram – structs for generating Voronoi diagrams from sites.
Support Discord
The documentation linked in the discord channel
Dependencies
- Tested with Unity 2019.4
- Package com.unity.mathematics
- Package com.unity.collections
- Package com.unity.burst
Note: 4-player fairness comes with the cost of space continuity. Which will be improved in the future.
*** IF YOU'VE FOUND A BUG OR BROKEN LINK, PLEASE LET US KNOW. 🐞🔗 **