Binding System 2

Binding System 2 brings advanced and fast binding capabilities to Unity. Link any field to any other compatible field or property out of the box, without adding a line of code!
*IF YOU'RE USING THEM IN A PRODUCT, YOU MUST BUY THEM. 💰*
Binding System 2 is a vast improvement over the original version. It gives you the power to link a field directly in inspector to other properties or fields, even very deeply nested ones.
This may seem simple at first, but it opens a world of possibilities:
► Create complete UI systems linked to a few “config” files, like themes, palettes and labels, all with instant updates without going into Play mode.
► Make scripts modular and highly reusable. Let them control other scripts without direct dependencies, like 3D sliders opening doors, motors increasing pressure, switches turning on lights.
► Have a complete Dependency Injection system at various granularities. Greatly increase re-use of components.
► Work with SOAP (Scriptable Object Architecture Pattern) on another level. Link even deeply nested properties from scriptable objects and switch them when needed.
► Let effects adapt to your game logic, like changing particle systems color and speed based on character’s health.
► Link materials properties to game values, like metal glowing red on high temperatures or let transparency adapt to object density.
► Change light properties based on flashlight remaining energy.
*** IF YOU'VE FOUND A BUG OR BROKEN LINK, PLEASE LET US KNOW. 🐞🔗 **