Pool Kit – The Ultimate Pooling System For Unity

Ever heard of “Pool Types”, “Chain Spawning” or “Automatic Despawning”? Among many other concepts, PoolKit is first to offer these unique and innovative pooling features in an easy to use, streamlined and professional series of tools to help you annihilate memory allocations and improve the performance of your games! PoolKit offers unique performance boosts unavailable in other systems.
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PoolKit is a unique solution that tackles the problem of garbage collection which comes from instantiating objects. These memory allocations can cause huge spikes and “stuttering” in gameplay. PoolKit can uniquely pool and spawn your prefabs with ZERO garbage collection which can be up to 77% faster than instantiation (~33% on average) and helps to make your game a smoother experience which is increasingly needed on platforms like mobile and VR!
PoolKit also compliments how you work in Unity and comes with it’s own powerhouse of a Spawner. This can be used to create enemies, special effects, weapon systems and more! In addition, an incredibly powerful all-purpose Despawner component can be attached to your gameobjects to despawn them after they are triggered by countdowns, particle systems, audio sources, physics collisions or scripts. It then allows you to setup “Chain Spawning”, a specialized despawner feature to spawn any number of new instances to replace a despawning object.
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