EasyRoads3D Pro v3
EasyRoads3D is a framework for building complete road networks including guardrails, barriers, lampposts, walls, bridges, tunnels, fences or any other individual procedural object along a spline path
*IF YOU'RE USING THEM IN A PRODUCT, YOU MUST BUY THEM. 💰*
Road Infrastructures and Parametric Modeling inside Unity
New: Support for Unity 2023 URP HDRP 16
Be ready for v3.2
Create unique road networks directly in Unity with both built-in customizable dynamic crossing prefabs and custom crossing prefabs based on your own imported models.
Bring your scenes alive with the included side object system that can be used to create additonal objects along the road objects and intersections. Objects such as: lampposts, guard rails, fences, walls, bridges, power lines, tree lines or any other type of geometry following a path.
These side objects can be auto generated based on a set of rules or manually positioned per road marker section.
The EasyRoads3D v3 toolset can also be used to create other infrastructures such as railroads (Custom Connection System) and river shapes (as a side object) with the riverbed carved in the terrain.
Features:
– Winding roads or dirt paths in scenic environments and complex city road networks.
– Built-in customizable crossings
– Custom Crossings – import your own crossing connection models
– Side Objects: bridges, guard rails, fences, walls, power lines, etc.
– Side objects can be auto generated based on rules taking into account the road and terrain shape
– Side Object support on Intersections
– Custom shapes for other infrastructures like railroads and rivers
– Terrains conformed to the road shape, grass / tree removal, optional road shape baking in the terrain splatmap
– Road data import for real world visualization (OSM/KML)
– URP and HDRP material support packages
– Custom road and side object functions can be added through the scripting API and callbacks just like in Unity itself. Source code is NOT included
EasyRoads3D is a framework with a wide range of advanced features, so it can be used with your own assets both for road types and side objects.
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