Deformable Surface

Requirements: DX11 & Shader Model 5.0 support
NOTE: Standard Render Pipeline only. URP/HDRP is not supported.
This asset allows you to create and manage the system with realtime volumetric surface deformation. You might already noticed similar feature in some AAA titles. Such feature will definitely make your game more dynamic and realistic looking. To achieve the best performance it uses true power of compute shaders along with DX11 hardware tessellation.
* Edit surface with brush or import heightmap. Just like Unity built-in Terrain
* Well-configurable. Mesh size, map resolution, blend height, deformation smoothing, speed, layer mask and tesselation settings
* Well-optimized. Let GPU deal with it!
* Deformation state save / load and physics implementation

*IF YOU'RE USING THEM IN A PRODUCT, YOU MUST BUY THEM. 💰*

*** IF YOU'VE FOUND A BUG OR BROKEN LINK, PLEASE LET US KNOW. 🐞🔗 **

Term of Use: All resources here are for personal learning only, not for commercial use! Assets and 3D models can only be used in games after purchasing a license from the respected owner. We offer download services only; no technical support provide

Product Information

  • File Size
    :

    5.95 MB

  • Version
    :

    2.1

  • Last Updated
    :

    March 23, 2025

  • Released
    :

    March 23, 2025

  • File Included
    :

    WinRAR (.rar)

  • Compatible With
    :

    Unity 5.6.3 | +

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