The Visual Engine | Amplify Impostors Module
The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline!
*IF YOU'RE USING THEM IN A PRODUCT, YOU MUST BUY THEM. 💰*
Amplify Impostors is a modern and flexible impostors authoring tool used to bake high-density geometry to quads while keeping the original shading! Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any LOD system.
Features
The Visual Engine systems support: All systems
The Visual Engine elements support: All elements
Realistic Transmission support in Standard RP and URP
Diffusion Profiles Transmission support in HDR
All light types are now supported for Transmission
Deferred and Subsurface shader types support
Amplify Shader Editor support
Basic demo scene included
Limitations
🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)
🞫 Oculus Quest and other Mobile-based VR devices are not supported
🞫 HDRP with TAA causes blurry results with impostors
🞫 Lightmap baking with impostors is not supported and is out of scope!
Disclaimers
Due to their nature, impostors are designed to be used as distance LODs. While the baking will match the original shader settings, the lighting will not match perfectly, but it will be quite close to the original!
With the release of the Visual Engine, the Vegetation Engine will not be updated anymore, but it will get critical fixes for a limited time. If you purchased any of the modules and you need older versions compatible with the Vegetation Engine, feel free to contact me!
*** IF YOU'VE FOUND A BUG OR BROKEN LINK, PLEASE LET US KNOW. 🐞🔗 **